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Tank Decks - Design and Strategy
01/00 - Mark Ponting, Young Jedi Contributor (m_ponting@hotmail.com)

Part 1 of 3 separate deck articles

As proven at the World Championship competition at DecipherCon, Tank decks are a serious threat to Young Jedi Light Side decks. What does a Tank deck look like? The design is usually straightforward. Here's an example, followed by some serious "how to use" notes, plus extensive counterstrategy information.

This Young Jedi deck includes cards from Menace of Darth Maul (DM) and The Jedi Council (JC) sets.

RED

ORANGE

88 - DM - Trade Federation Tank, Armored Division x10

113 - JC - Trade Federation Tank Laser Cannon x6
120 - DM - Blaster Rifle x4

BLUE

YELLOW

80 - JC - Trade Federation Tank, Assault Division x 10

124 - JC - Open Fire x6
127 - DM - Opee Sea Killer x4

GREEN

PURPLE

94 - JC - Sith Probe Droid - Hunter Droid x10

135 - DM - Tatooine: Desert Landing Site
136 - JC - Coruscant: Galactic Senate
137 - JC - Naboo: Battle Plains x2
139 - JC - Droid Starfighter x6


Working for the Dark Side
It's that simple. You don't need any kind of transport since all your characters and weapons are non-unique. If you start the game, start with the Naboo o Battle Plains.

How the deck works: Along with being entirely non-unique, there are a few other cool things about a tank deck . Average Destiny is fairly high ... 26 6's, 10 5's, 6 4's 2 3's 10 2's and 6 1's = 4.37 average with 49% chance of pulling a 6 .

Average power of your characters is pretty high - there are ten 5's, ten 4's and ten 1's. Plus, one third of the deck's twenty tanks have a weapon that adds 2 to their power. You're looking at an average power of 5.5. Place them on Naboo and add 1.3 power. They're fearsome foes on any planet, especially so on the battle plains.

Light Side Counterstrategies
But what you Light Side loyalists want to know is, how to beat the tank deck.

Obi-wan and Jedi, and other character driven decks that depend on having the major character and weapon on the table, fight a losing battle against Dark Side tank decks. These Light Side decks were popular at the World Finals, but the Tank deck cut through them with ease. The Tank deck can deploy, note huge power against it, and then surrender with little fear. Then it comes back strong on the next planet while you maneuver transports and characters.

Here's a Light Side deck style that's an exception: Padme-Queen decks. They are not as vulnerable, because destiny is higher, and at certain locations, Padme is equal to a Tank. The stackable aspect is a problem, but if you are building a deck like this, you are at least prepared. The other advantage of the Padme deck over the power decks discussed above is that you can overrun a Tank deck. You can continually pop two or three characters and even a weapon or two every turn. Sacrifice the weak to the Tank. Over-run for lots of breakthrough damage and deplete the Tank deck resources straight from the Deck! Remember also that when you get a power combination - for example, Padme + weapon + battle card - you'll probably take out a tank - and then they have damage to satisfy also. The average destiny of Padme-Queen decks is usually somewhere around 4.5.

More good opposition to the Tank deck is the Light Side "super destiny overrun" deck. It's a simple approach. Take lots of moderate power characters and selected high power characters. Get a power character on a planet, give them a weapon, and back up with "grunts." Break through, protect your main character as necessary to avoid damage, and kill anything you can. Average destiny can be as high as 5!

Dark Side Tanks have serious troubles against the Super Destiny Overrun model. They can sometimes take out the main, but then, any grunt can take out a Tank, especially with the possibility of a 1 or 2 destiny draw killing the Tank, while a 5 or 6 on the Light Side is highly probable.

And here's one final Light Side deck design - Royal Guard decks. I'm serious, with the use of battle cards, and because they have ultimate overrun capability and low damage, the Royal Guards can wipe out a tank deck just by sticking around and fighting in teams. Efficiency is the key feature of the Guards deck. Basically, there are too many cards that work together well. Now be combined with a Coruscant variation also, which offers similar power, easier combos and more dots to select from.

If you have a terror Tank deck ruining your tournament fun, remember these tips and go get 'em. The tank deck is tough, but no deck lasts forever!

In Part 2, Mark will show us his Handmaiden Deck as well as his alien variation on the Royal guard deck - Jawas!


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